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Onlineworlds Community Forum > Mage Realms Forum > Mage Realms Suggestions
GreggSauce
-Show hostility when in spy room
=Ex so you can see if youre unfriendly to rob easier and don't have to double check

Or maybe
-Completely Re-design mage realms
=Take out attack,spy, and spells and add them to the sphere column so you could do them at any time, possibly including a minimize maximize option.

-Show your total attack force and a 2nd part only if you have a vigor ready when you check your military and status

-Spy on military shows their total defense (w/o bonuses like shield and research, but with wonder bonus)

-Add maximum Research levels for personality into the research page

-New research SPY MISSION CALCULATOR

-Arch Mage Change unit time +1 to return time +1
-Arch Mage Change unit cost +.1 to casulties +.05
-Arch Mage Change Spirit cost to 25% more
-Arch mage Change Military sci 6% to 13%

-Master Thief, Change 75% spy research to 60% spy research
-Master Thief, Add Permanent(stackable with normal) spy invis
-Master Thief, Plunder +10%
-Master Thief, Change Military sci 6% to 10%
-Master Thief, If Spy Mission Calc. is included, have it completely finished.

-War Hero, Increase bribe resist
-War Hero, Casulties -.02
-War Hero, Food .9
-War Hero, Research 1.1
-War hero, Population 22%

-Barbarian, add spirit stealing percentage to their attacks.

-Goblin .75% increase in taxes income
Belgian Lands
-Show hostility when in spy room
=Ex so you can see if youre unfriendly to rob easier and don't have to double check
^Good idea.


-Show your total attack force and a 2nd part only if you have a vigor ready when you check your military and status
^No idea what you mean exactly with this.

-Spy on military shows their total defense (w/o bonuses like shield and research, but with wonder bonus)
^It's ok, but why do that? You can just use the attack calculator.

-Add maximum Research levels for personality into the research page
^Why do that trouble when you should know at heart what the caps are, beside after one completes the 9 static topics, the others barely lose their cap.

-New research SPY MISSION CALCULATOR
^Uhm, no since it's a chance thing, so hard to be calculated.

-Arch Mage Change unit time +1 to return time +1
^fine with me.
-Arch Mage Change unit cost +.1 to casulties +.05
^+.1 casualties and i'm fine with it.
-Arch Mage Change Spirit cost to 25% more
^What do you mean with the change spirit? if you mean the training it pretty much the same as the unit cost .
-Arch mage Change Military sci 6% to 13%
^Ok with me, the 6% is too harsh.

-Master Thief, Change 75% spy research to 60% spy research
^ok
-Master Thief, Add Permanent(stackable with normal) spy invis
^lol, fine with me
-Master Thief, Plunder +10%
^No thanks, it doesn't fit the thief setup
-Master Thief, Change Military sci 6% to 10%
^both archmage and thief 13% or 10%, not 1 10% other 13%
-Master Thief, If Spy Mission Calc. is included, have it completely finished.
^No way to add such a thing imo

-War Hero, Increase bribe resist
^To what? and bribe resist is the only thing war hero has that's worth a thing, so no.
-War Hero, Casulties -.02
^Uhm, leave the casualty thing as it is.
-War Hero, Food .9
^ok with me
-War Hero, Research 1.1
^Not as it should be, since that's for scholars.
-War hero, Population 22%
^leave the bonuses as they are.

-Barbarian, add spirit stealing percentage to their attacks.
^Uhm no, cause barbarians never took "hostages", they destroyed everything in their path with brute force.

-Goblin .75% increase in taxes income
^Not sure what you mean with this, but .75% is a retarded low bonus, plus goblins are fine as they are.
Prince Imrahil
-Show hostility when in spy room
=Ex so you can see if youre unfriendly to rob easier and don't have to double check
lazy...

Or maybe
-Completely Re-design mage realms
=Take out attack,spy, and spells and add them to the sphere column so you could do them at any time, possibly including a minimize maximize option.
Why???
-Show your total attack force and a 2nd part only if you have a vigor ready when you check your military and status
???
-Spy on military shows their total defense (w/o bonuses like shield and research, but with wonder bonus)
Why???
-Add maximum Research levels for personality into the research page
Good for those that don't know them...
-New research SPY MISSION CALCULATOR
Maybe...if it actually mattered...

-Arch mage Change Military sci 6% to 13%
Sure, why not...
-Master Thief, Add Permanent(stackable with normal) spy invis
Neat...
-Master Thief, Plunder +10%
Sure, why not...
-Master Thief, Change Military sci 6% to 10%
Sure, why not...

-War Hero, Increase bribe resist
Is this a joke?

QUOTE(Belgian Lands @ May 17 2006, 11:52 AM) *
-Goblin .75% increase in taxes income
^Not sure what you mean with this, but .75% is a retarded low bonus, plus goblins are fine as they are.
Umm...it'd be a pretty good bonus actually...
GreggSauce
.75% bonus is huge... but they're just suggestions
and as to why?

because the game is tiny. thats why
Exotic Br Power
.75% isnt too high... 0.0075...we would need 1k scholars to get 1,007 research points per hour...
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