Prince Imrahil
Aug 9 2006, 04:53 PM
New attack: something along the lines of attacking to kill military. Details can be worked out, but something like you attack, your victim loses military (more than normal casualties)...you gain little or no land and resources, and your normal casualties are increased a little, but not as much as theirs.
It's called failed attacks... When the game was bigger (GA) we organized gangbangs of failed assaults just to bring peoples military down, then the big people got to assault them.
Prince Imrahil
Aug 10 2006, 01:46 AM
It's called no crap...if that was what I was suggesting, I wouldn't have even posted...think next time how about it?
Exotic Br Power
Aug 10 2006, 04:35 PM
ummm...Massacres destroy a lot more enemy troops than a normal hit...not sure about it.
and since we have an assassinate military option with your ops, dont make sense we have an attack type for mr...maybe for ga, this would make a lot better.
could work like raid, but we dont get land, just kill a certain % of enemies troops.
SWB
Aug 10 2006, 05:18 PM
I did read before I posted.
And the answer is still the same. No new attack needed. You have both massacres, and failed attacks.
Massacres destroy military but you get less troops.
Failed attacks give the defender casualties, and you don't get land. A failed attack is like a raid, except you don't get resources. You can fail a planet no matter the size.
And if you do it enough, it will loose ALOT of military, without ever breaking it.
Santa
Aug 11 2006, 03:30 PM
Stop making suggestions that force me to agree with SWB, dammit.
<.<
starbucks
Aug 18 2006, 02:51 PM
The attack types we have now work just fine. The real issue is how certain great players sometimes group all together. Not always, but sometimes. Then you have spheres where there are not any good players, and they get clobbered.
Green Fingers
Aug 18 2006, 08:27 PM
You know if the horrible sphere just learned how to play then they wouldn't get clobbered and great players wouldn't group together the same all the time...
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