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Ravachol
After 46 rounds of GA I still notice how some systems have 10 planets and others have only 1.
Plz fix the distribution of solo signups over the systems!
The inpact of a big system on the rest of the game is way to big, especially in a game with a small player base.
ners23
you suck. be quiet
richi
QUOTE(Ravachol @ Aug 19 2009, 01:35 PM) *
After 46 rounds of GA I still notice how some systems have 10 planets and others have only 1.
Plz fix the distribution of solo signups over the systems!
The inpact of a big system on the rest of the game is way to big, especially in a game with a small player base.

heeeeeeeey, youre back! Kozzy for the win! smile.gif
Chick
At the start of signup, each registered group is assigned to a system. The rest are for open signups. Quite frequently, several members of a group will sign up quickly, thereby filling their system quickly, while others may take time to fill. Open signups are distributed randomly, so it's possible for one non-group system to fill more quickly than another. Usually by the end of signup, systems are fairly even.
Ravachol
Well, the "random" open signups are in fact the problem. Every round there are some systems that were "unlucky", receiving no group and to few random signups.
I suggest making the solo signups less random. Still random in allocating to systems, but not random in filling up the system slots.

Example:
lets say we have a group of 4 ppl, filling up the top 4 slots in that system and 2 systems without a group. Lets say we have 10 solo signups (I add this to the example because the amount of solos is rather low).
Random distribution over the 3 systems: results in system 1 (group) with 7 players, system 2 with 4 and system 3 with 3 players. Very unbalanced.
Less random distribution: fill up the systems per slot level. First randomly fill all 1st slots, then all 2nd slots and so on. This way, the group system will be left out for the first couple of filling rounds, buts gets some randoms later on. Result is: system 1 (group) with 5 players including 1 random, system 2 with 5 players and system 3 with 4 players

Of corse, I have no clue how hard such thing is to code/implement. But if its easy, it will balance out the game and give a players a better gaming experience.
just take a look at (1:7) right now: only 1 player 2 hours before the start of the game...
Exotic Br Power
maybe if we change the chances of the system get a random player...

example:

we have 10 empty system...the chance of a random player land in one of those system is 10%,

now we have 5 empty system and 5 systems with 5 players on each...the chance of a random player land in a empty system and not in a system with a group raise...every new player in a system reduce the chances of getting a new random player compared to other system with less players

this way the system might get filled in same speed...
ners23
your maths sucks
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